I think Anton is replying to me in that LWN article IIRC. I personally didn't know C only had tail calls that late and learnt something new there!
On the other hand, I am pretty new to the compiler space myself, and I count early 2000s as a pretty long time ago, though again it is not that far back considering how long other language implementations had tail calls like in ML or variants since 1980-90s.
A formal technical specification (TS) extension is already being drafted: https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3582.pdf That's a step up from the usual proposals. I'm not sure what criteria is used to decide whether to first create a TS vs just incorporating a change into the working draft of the next standard.[1] _Defer also seems to be taking the TS route.[2]
Well, even if that lands on the official standard, that means C29 as probable release year for C2y, plus adoption of the exact form across compilers to be able to rely on it being available.
Only if they are using an insufficiently smart compiler. SBCL handles TCO just fine, as do a number of other implementations, see : https://0branch.com/notes/tco-cl.html
Even SBCL doesn't do TCO at all times. Compiling at (debug 3) means no TCO.
Another related footgun is deep recursion of other kinds, for example when recursively traversing down lists. For long lists it's easy to exceed the stack size limit. The common idiom is to recur on list elements, but iterate or map to go along a list.
> Even SBCL doesn't do TCO at all times. Compiling at (debug 3) means no TCO.
Presumably one intends to debug the code, when setting (debug 3). Then it'll be helpful to see the stack, no?
> Another related footgun is deep recursion of other kinds, for example when recursively traversing down lists. For long lists it's easy to exceed the stack size limit. The common idiom is to recur on list elements, but iterate or map to go along a list.
Not going to argue with seasoned lispers here, but IMHO recursive code makes most sense when accessing recursive data structures.
One place where this shows up is in parse trees. The grammar for a list of things may involve productions that look like list constructors. This, directly translated into a data structure, would give a very long chain of parse tree nodes dangling off to the right. It's a recursive data structure, but a very deep one for large lists, and traversing it recursively can use a lot of stack.
This can also be seen as an argument against building parse trees that way. Instead, have a node with an unbounded number of children, the elements of the list.
This footgun is the reason I'm so enthusiastic about the Rust `become` keyword.
This proposal would give Rust a specific keyword which says that you intend TCO and so two things happen: 1. The compiler goes to more length to deliver TCO even where it wouldn't "just work" and 2. If it cannot deliver TCO your code doesn't compile, because you asked for TCO.
I personally use the phrase "tail call elimination" when it's a requirement that can be relied on; and "tail call optimisation" when it might be implementation-dependent, context-dependent, limited (e.g. to immediate self-calls), etc.
As I wrote in a sibling comment, the key benefit here is the extra work from the compiler to deliver what you wanted, on top of the diagnostic if it can't.
I don't know if Scala has the problem that `become` addresses (C++ calls this RAII, but I have no idea what Scala would call it if they have the same idea)
However in my brief attempt to validate what Scala does do here, I found discussion of "alway" optimising to a loop which is a bad sign. Tail recursion is an elegant way to write some loops but that's not the only thing it's useful for, and it seems as though Scala just doesn't care about other cases, at least for @tailrec
One thing you want TCO for in a language like Rust with lots of monomorphisation is to avoid function call overhead for the deliberately out-of-line slow path in some code. So in this case there was never an implied loop and we're not averting a stack overflow, we wanted to do a single instruction pointer change instead of an expensive function call wrapper. Seems like @tailrec isn't for that.
I am not a Clang expert, but first, obviously that's a C++ attribute and so while Clang can decide what it means in Clang in the programming language itself it has no semantic weight because the ISO document says attributes are always ignorable.
Secondly however in these languages you often won't naively get TCO because you have at least one local variable which C++ would say has a "non-trivial destructor" or Rust would say "implements Drop". These both mean that naively the "tail call" wasn't actually the last thing to happen, the destructor / Drop::drop happen at the end of the function, after the tail call.
The proposed become keyword tries to core::mem::drop any such variables, if it succeeds now that tail call is last and we can do TCO, if it fails [e.g. because the variables it wants to drop are needed for the tail call] we can diagnose the problem. I believe the Clang attribute doesn't have this behaviour.
Clang tail-calls aren't guaranteed to work with all C++ code. If you have a non-trivial constructor, as you mention, it will tell you this and fail instead of silently letting you believe you have tail-calls when you don't.
Reordering destructors is not safe in C++, as it's fairly common to rely on objects being destroyed in reverse order and doing stuff like
A a;
B b(&a);
In rust the borrow checker would guard against reordering such things, but a caveat is that there might be unsafe code relying on drop-order which the borrow checker would be oblivious to. There could also potentially be objects representing external resources like a temp file where dropping them out of order leads to issues.
That Rust was in fact always unsound if it would cause problems to core::mem::drop(a); and the `become` call just drops things so it's the same.
Safe-but-undesirable outcomes are acceptable. For example maybe our tail call ends up reverting a database transaction and we wish it were otherwise. But if the code did compile but wasn't memory safe as a result of this new drop then it was always unsound and shouldn't have existed.
Just as the guts of some STL classes are very complicated in order to deliver the promised exception safety promises, the guts of unsafe Rust code are often tricky for similar reasons, you are mandated to deliver safety, it's not up to you to say "That's stupid, don't do that" either ensure it won't compile or safely cope.
Mostly because they forget Scheme is one of the few languages where TCO is part of the language standard, making it a required feature for any compliant implementation.
This has always been an issue regarding TCO support across programming languages.
"If you really need either of the following.....then we recommend that you consider using a different compiler such as Intel or gcc (short-term) and/or pressure your standards committee representatives to have ISO C++ include more of the C standard (longer-term)."
Which is kind of why nowadays clang is part of Visual Studio as well.
However, after Satya got into the whole Microsoft <3 FOSS, this changed a bit,
>That quote is the article, and it's a little surprising that it's buried so far into the content
Is it really surprising in 2026? Today's online writing style is not primarily designed to communicate. It's designed to keep the reader 'engaged' for as long as possible. The reader's time is a resource to be extracted.
I'm absolutely not poking this author individually. It's the writing style of the net.
> In 2001 Mark Probst implemented tail-call optimization in GCC with a separate calling convention; he lists the limitations of the then-existing tail-call optimization in GCC in section 6.4, among them: "It cannot handle indirect calls" (which would have been used in tail calls for interpreter dispatch).
Relatively recent being a quarter of century? Or at least a fifth of a century for indirect calls[1] (GCC 3.4.6 is the earliest I see on Compiler Explorer, released March 2006).
For people who passed their 30s, everything that happened after their 20th birthday is recent. For me, September 11 is recent memory, as well as the 2008 great recession.
Given that GCC was first released in 1987, that would mean that tail call optimization, including of indirect calls, has been around for more than half of GCC's lifetime. So it's indeed fair for the parent article to say that "[GCC has] had tail-call optimizations for most of [its] existence".
I think the framing of TCO as an optimization has been very unfortunate.
But yes, framing TCO as an optimization is unfortunate.
On the other hand, I am pretty new to the compiler space myself, and I count early 2000s as a pretty long time ago, though again it is not that far back considering how long other language implementations had tail calls like in ML or variants since 1980-90s.
You won't find anything on ISO/IEC 9899:2024 about tail calls, like it happens on Scheme.
https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3220.pdf
Section 3.5 of R7RS.
https://standards.scheme.org/official/r7rs.pdf
1. https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3886.pdf
2. https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3928.pdf
On such an implementation, the feature is available but useless.
This leads to fun stack-overflow bugs too in a lot of js code (one solution is to flatten: https://joshua.hu/javascript-infinite-tail-call-recursion-st...)
Another related footgun is deep recursion of other kinds, for example when recursively traversing down lists. For long lists it's easy to exceed the stack size limit. The common idiom is to recur on list elements, but iterate or map to go along a list.
Presumably one intends to debug the code, when setting (debug 3). Then it'll be helpful to see the stack, no?
> Another related footgun is deep recursion of other kinds, for example when recursively traversing down lists. For long lists it's easy to exceed the stack size limit. The common idiom is to recur on list elements, but iterate or map to go along a list.
Not going to argue with seasoned lispers here, but IMHO recursive code makes most sense when accessing recursive data structures.
This can also be seen as an argument against building parse trees that way. Instead, have a node with an unbounded number of children, the elements of the list.
This proposal would give Rust a specific keyword which says that you intend TCO and so two things happen: 1. The compiler goes to more length to deliver TCO even where it wouldn't "just work" and 2. If it cannot deliver TCO your code doesn't compile, because you asked for TCO.
I personally use the phrase "tail call elimination" when it's a requirement that can be relied on; and "tail call optimisation" when it might be implementation-dependent, context-dependent, limited (e.g. to immediate self-calls), etc.
As I wrote in a sibling comment, the key benefit here is the extra work from the compiler to deliver what you wanted, on top of the diagnostic if it can't.
I don't know if Scala has the problem that `become` addresses (C++ calls this RAII, but I have no idea what Scala would call it if they have the same idea)
However in my brief attempt to validate what Scala does do here, I found discussion of "alway" optimising to a loop which is a bad sign. Tail recursion is an elegant way to write some loops but that's not the only thing it's useful for, and it seems as though Scala just doesn't care about other cases, at least for @tailrec
One thing you want TCO for in a language like Rust with lots of monomorphisation is to avoid function call overhead for the deliberately out-of-line slow path in some code. So in this case there was never an implied loop and we're not averting a stack overflow, we wanted to do a single instruction pointer change instead of an expensive function call wrapper. Seems like @tailrec isn't for that.
Secondly however in these languages you often won't naively get TCO because you have at least one local variable which C++ would say has a "non-trivial destructor" or Rust would say "implements Drop". These both mean that naively the "tail call" wasn't actually the last thing to happen, the destructor / Drop::drop happen at the end of the function, after the tail call.
The proposed become keyword tries to core::mem::drop any such variables, if it succeeds now that tail call is last and we can do TCO, if it fails [e.g. because the variables it wants to drop are needed for the tail call] we can diagnose the problem. I believe the Clang attribute doesn't have this behaviour.
Safe-but-undesirable outcomes are acceptable. For example maybe our tail call ends up reverting a database transaction and we wish it were otherwise. But if the code did compile but wasn't memory safe as a result of this new drop then it was always unsound and shouldn't have existed.
Just as the guts of some STL classes are very complicated in order to deliver the promised exception safety promises, the guts of unsafe Rust code are often tricky for similar reasons, you are mandated to deliver safety, it's not up to you to say "That's stupid, don't do that" either ensure it won't compile or safely cope.
This has always been an issue regarding TCO support across programming languages.
MSVC didn't add tail-call optimisation until sometime in the 2010s, IIRC.
I distinctly remember sending a tail-recursive C++ program to someone who developed on Windows, and it crashing, in the late mid-to-late 2000s.
It famously doesn’t support a few features of C99.
They don’t really seem to care much about regular C support (non-C++).
https://herbsutter.com/2012/05/03/reader-qa-what-about-vc-an...
Note,
"If you really need either of the following.....then we recommend that you consider using a different compiler such as Intel or gcc (short-term) and/or pressure your standards committee representatives to have ISO C++ include more of the C standard (longer-term)."
Which is kind of why nowadays clang is part of Visual Studio as well.
However, after Satya got into the whole Microsoft <3 FOSS, this changed a bit,
https://devblogs.microsoft.com/cppblog/c11-and-c17-standard-...
There are a few blogs after that, so at least up to C17 minus the optional parts from C11, the support is there.
It remains to be seen if anything C23 or later will ever come into MSVC, and then again, clang is part of VS installer.
Is it really surprising in 2026? Today's online writing style is not primarily designed to communicate. It's designed to keep the reader 'engaged' for as long as possible. The reader's time is a resource to be extracted.
I'm absolutely not poking this author individually. It's the writing style of the net.
Relatively recent being a quarter of century? Or at least a fifth of a century for indirect calls[1] (GCC 3.4.6 is the earliest I see on Compiler Explorer, released March 2006).
[1]: https://godbolt.org/z/vvcnn54oM